Uncover the Hidden Secrets of a Pirate Map Tattoo You Wont Believe What It Reveals

Pirate Map Tattoo

Mix the tea bags and coffee into a bowl of warm water. Put the cloth under the paper and sponge the mixture onto the paper. Repeat with the other piece of paper. Leave to dry.

Once dry, your paper will look old and dirty – perfect for a pirate map! Now scrunch up the paper and tear all the edges. In the middle, you can even make holes, but be careful not to rip them too much!

The

Time to design your map! Choose four locations in your house, like the bathroom or kitchen, then mark them on your map with a pen. Add skulls, caves and other spooky images to make it look pirate-y!

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Pain the map’s edges and flick it with specks of the tea mixture. Now rip the other sheet of paper into pieces (one for each letter of the treasure’s location), e.g. six for FRIDGE.

Write a letter on each piece of paper and put them at the map locations. Hide your treasure in the place the letters spell out. Tie the map with a ribbon and let your motley crew get plundering!

1) The aim of the game is to follow the treasure map to four different locations, where different letters are hidden that spell out the whereabouts of the treasure. One player is the pirate who knows where the treasure is hidden, and the others are the scurvy plunderers looking for the booty!

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2) To set up the game, the pirate must take the letters that spell out where the treasure is, and hide them at each location on the treasure map, along with the treasure (sweets or toys) in the place that the letters will spell out!

3) Now pass the treasure hunters the pirate map and let them loose. To make it really tricky, give them a time limit of three minutes to get to the treasure! Can they find it in time? Good luck!

TOP TIP Write your clues in pencil, then when the game is over, use a rubber to rub them out, and choose a different location for your next treasure hunt!  Like our pirate treasure map game? Let us know what you think by leaving a comment below!

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The technical storage or access that is used exclusively for statistical purposes. These cookies help us record anonymous data about how people are using our website.This statement never fails to get the players’ attention. Suddenly the magic sword and the rare gems are forgotten at the possibility of even greater riches. I’ve seen players expend more energy arguing over who gets the treasure map while other magical treasures on the floor right in front of them go unclaimed. The idea that someone hid something valuable and you could be the one to find it really hits a nerve with players. Why settle for this lame flaming sword +3 when I could have something even better? Ah, the insatiable greed of players.

Treasure

The Pirate: Caribbean Hunt

Personally I love treasure maps. They’re one of the easiest and best adventure hooks in D&D (or just about any other RPG). The promise of something valuable, the excitement of following the map’s directions, and the thrill of acquiring treasure appeals to an overwhelming majority of players. Knowing this, it’s easy for the DM to lead the PCs anywhere he wants them to go, because who can resist a treasure map?

But a treasure map can and should be more than a map with a big X marked on it. It certainly can be this mundane and direct, but if it is then it’s a safe bet when the PCs get there they won’t find anything worthwhile. A good map has a story all its own, a history, a personality if you will. Someone went to a lot of trouble to hide their treasure and then write down the location. The last thing they wanted was for a bunch of idiots (the PCs) to easily find it and steal it just because they got their hands on his map.

Before throwing a treasure map haphazardly into your game you should answer the 5 Ws – who, what, when, where, why (although not necessarily in that order). It may seem like a lot of extra (and unnecessary) work, but believe me it’s time well spent.

Ac4 Treasure Map Locations

This is the treasure itself. The loot. The swag. The MacGuffin. Whatever. This is the pot of gold at the end of the rainbow. This is the thing that the PCs are trying to locate. In many cases it will be something tangible and physical; something the PCs can hold and claim as their own. It might be the traditional buried treasure chest full of coins and gems, a weapon of power, or a lost spellbook. It might be something important but not valuable, like a body. Perhaps the treasure isn’t anything nearly so cliché. Maybe it’s a location – a Dragon’s lair, the fountain of youth, or the lost city of gold, for example. The important thing is that the DM have a clear idea of what the PCs will find when they get to the X on the map.

Sometimes the best treasure maps are ones that don’t give any indication of what they lead to. By providing other clues and details finding out what’s in the spot marked by the X can be an adventure in itself.

How

Once you’ve figured out what the map leads to the next step is to figure out where this treasure is located. But more importantly the DM needs to decide what the map actually depicts in regards to the location. Is it something as simple as a map of the world with a big X marking the spot of importance? Hopefully not because that would be incredibly boring. The location should be difficult to decipher, but not impossible to find.

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Think of the Indiana Jones and the Last Crusade. Indy’s dad pieced a map together from clues. The map had geographic landmarks but the origin city had no name. Without that critical piece of information the map was useless.

As the DM you need to figure out how much of your campaign will revolve around deciphering the map and how much will revolve around the journey itself. If you are just looking for an excuse to get the PCs on the road then clearly label the map so they know where to go. If you don’t want them to find the treasure immediately and would rather they work for it, make the maps details vague or transcribed in some kind of code. Either way there’s plenty of adventure to be had.

Someone drew this map. The cartographer can be an important detail in the treasure hunting process. Players are greedy and will likely go after any reasonable treasure dangled in front of them, but the map maker’s credibility can weigh heavily on their decisions to take action. A ranting mad man who produces a map he says he made himself is not likely to be given much value, but a retired adventure who produces a map he made that leads to the Druid’s hidden grove is likely to raise eyebrows.

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Sometimes the PCs find a map and have no idea who created it. Determining who the cartographer was can be an important clue to unraveling the map’s mystery. Recognizing a signature or artist’s mark can reveal the map maker which can then lead to other clues about the map, the treasure and the locations depicted.

Secret

An important distinction when thinking about who is to know if the person who created the map is the same person that left the treasure behind. This is not a detail the PCs need know immediately, but the DM should figure it out. Doses the map lead to a place an explorer visited and wanted to get back to or was it transcribed by a member of a pirate crew present when the loot was buried? This distinction can go a long way to determining the map’s authenticity and more importantly the authenticity of the treasure.

As long as there have been treasure maps there have been treasure hunters. The older the map, the less likely the heroes will be the first to find the map or the treasure. This can be both a good and bad thing. PCs following an older map could find nothing more than an empty treasure chest when they get to the X, or they could learn from unsuccessful attempts made by older adventurers to improve their own odds of success.

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Some treasures are so important that the map maker needs to ensure someone will be able to find the loot some day. In these

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