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Hyrule Warriors is a Legend of spin-off game for the Wii U that was released on the 19th of September 2014, the 20th of September 2014, the 26th of September 2014 and the 14th of August 2014 in Europe, Australia, North America and Japan respectively. It combines the world of The Legend of with the action of Koei Tecmo 's Dynasty Warriors series and was developed by Team Ninja and Omega Force.

The game was later ported to the Nintendo 3DS in 2016 as Hyrule Warriors Legends, which also added new content that wasn't in the original Wii U version, though at the cost of the Ganon's Fury and Cucco's Fury modes. The game was ported again for the Nintendo Switch in 2018 as Hyrule Warriors: Definitive Edition, combining all content from both Wii U and Nintendo 3DS versions.

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Another installment, Hyrule Warriors: Age of Calamity, which is set in the universe of Breath of the Wild, was released on November 20, 2020.

The Legend Of Zelda: Ocarina Of Time

Long ago, Ganondorf was defeated and his soul splintered into four fragments. Three of them were were sealed in different moments in time, while the fourth was trapped by the Master Sword. But Ganondorf plots his resurrection through Cia, a sorceress who protects the balance of the Triforce while maintaining neutrality. Cia becomes fascinated with the spirit of the Hero of Legend, with her amorous feelings for the hero providing Ganondorf an opportunity to purge her inner light. As a result, Cia becomes consumed in her desires, opening the Gate of Souls, a portal to different time-space realities of Hyrule, to amass an army of monsters. Seeking to unite the Triforce and conquer Hyrule, she uses her subordinates Volga and Wizzro to wage war against Princess and the Hyrulean army.

As Cia's forces attack Hyrule Castle, Link, a Hyrulean soldier-in-training, rushes out to aid the other troops, discovering he possesses the Triforce of Courage. However, the castle is taken and Princess is unaccounted for in the aftermath, so the Hyrulean general Impa asks Link to aid her in finding the princess. While still searching, Link and Impa meet Sheik, a Sheikah warrior who claims to know 's whereabouts, and Lana, a white sorceress from the same clan as Cia. The group heads to the Valley of Seers hoping to close the Gate of Souls, but Cia traps Link and Sheik, the latter of which is revealed as the bearer of the Triforce of Wisdom. Cia steals both Triforce pieces, combining them with her own Triforce of Power, and uses the completed Triforce to open portals in time and space to the resting places of Ganondorf's spirit fragments.

To restore Hyrule to normal, Link, Impa, and Lana each lead their own campaign to drive out Cia's armies and close the Gates of Souls in each era. Along the way, they are aided by each time period's native heroes, including Darunia and Princess Ruto from Ocarina of Time, Agitha and Midna from Twilight Princess, and Fi from Skyward Sword. During this time, Sheik reveals herself to be Princess in disguise, and Lana explains that she and Cia were once the same person, with Lana embodying the light Ganondorf purged from Cia's heart. Meanwhile, three of Ganondorf's spirit fragments are released, allowing for his body to be resurrected. No longer needing Cia, he attempts to take the Triforce, but Cia sends Link and 's pieces back to their owners and uses her own piece to lock Ganondorf away.

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After retrieving the Master Sword, Link prepares to confront Cia, with the Sword's power strengthened by his bonds of friendship. He defeats her and she fades away, with Lana inheriting her piece of the Triforce. Using the completed Triforce's power, the time-displaced heroes are sent back to their own periods and Hyrule is restored to normal, with Lana closing the Gate of Souls. However, due to the Master Sword's removal, the last of Ganondorf's spirit fragments is released, and Ganondorf is fully resurrected, summoning Ghirahim and Zant from across time and space. With their combined efforts, Ganondorf manages to retake all three Triforce pieces from their bearers, using it to strengthen his army and take over Hyrule Castle. However, Lana summons the heroes from Hyrule's history, and the combined group of heroes defeat Ghirahim and Zant before venturing towards Ganon's Tower. Link manages to defeat Ganondorf, but he uses the Triforce to transform himself into Ganon. With the help of 's Light Arrows, Link defeats Ganon, and the heroes use the Triforce to seal him away once more. The heroes of the past are returned, Lana resumes watching over the Triforce in Cia's place, and Link and return the Master Sword to its pedestal to prevent Ganondorf's escape.

The gameplay is very similar to Koei Tecmo's Dynasty Warriors series of video games, in which characters fight large armies of enemies and generals on a battlefield, but instead uses the setting and characters from The Legend of series. As such, it is the most combat-intensive game thus far, with hordes of enemies on the screen at once.

Europe

The player controls various characters throughout the game, called Warriors, beginning with Link before unlocking the likes of Princess , Impa and Lana, and others, through story as well as Adventure Mode progression. Most of the hordes of enemies are based on weaker enemies, like Bokoblins, and often appear alongside greater foes such as King Dodongo, encouraging players to think tactically. Warrior characters also fight alongside regular Soldiers and other playable characters, and the game will alert if an ally requires assistance. The game also features multiple locations throughout Hyrule that function as battlefields.

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Though there is less of an emphasis on exploration and puzzles and more on combat compared to other series games, characters can still use common items from prior games in the series, such as Bombs, Bows and the Hookshot. These items can serve as weapons, and can uncover secrets on the map or allow Warrior characters access to previously unreachable areas and shortcuts. Many of the Warriors' signature moves appear in the new combat system, such as Link's Spin Attack, which takes the form of a Special Attack in Hyrule Warriors (based on Musou Attacks—one of the trademarks of Dynasty Warriors). Each character is able to use his or her particular Special Attack after filling a yellow Special Attack Gauge, either by defeating hordes of enemies or collecting Force Fragments. Another usable technique is called Focus Spirit. By filling up the green Magic Bar at the top-left of the screen and then pressing the R button, the Warrior will enter Focus Spirit, enhancing their attack and attributes. During Focus Spirit, characters also gain temporary access to an even more powerful Special Attack.

Warriors fight using a class of Weapons, with each class featuring different move sets and containing three levels of Weapons, one stronger than the last. An example is Link's default Weapon—the Knight's Sword, which is part of the Hylian Sword class. New Weapons and classes can be unlocked through either story progression or through Adventure Mode. Warriors can also obtain individual Weapons based on the acquired level of a Weapon by picking up dropped Weapon bags during battle. These individual Weapons have randomized stats (in the form of a star rating) and Skills.

Hyrule

Warriors can be strengthened and further customized at the Bazaar, which offers four markets — the Badge Market, Training Dojo, Apothecary, and the Smithy. Rupees are used to buy upgrades, which are earned in battle by fighting enemies. The Badge Market allows Badges to be crafted using Materials received from battles to strengthen or add new abilities to Warriors. The Training Dojo instantly levels up Warriors in exchange for a determined fee of Rupees. The Apothecary is used to create Mixtures that grants a Warrior one passive ability for the duration of one battle. Lastly, the Smithy is used to customize individual Weapons by transferring Skills from one Weapon onto the empty slots of another. However, doing so will sacrifice the source Weapon.

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Discovering new items and opening Chests is also present in the game; various chests are scattered across the battlefield, some of which are hidden under boulders or in secret areas. They can contain new items for characters to use, Heart Containers and Pieces of Heart to increase their health, or other various items like Sealed Weapons.

Legend Mode is the game's main story mode and is divided into eighteen chapters called Scenarios. Each Scenario takes place on a battlefield stage based on original locations and those from several eras of Hyrule, with some stages being featured more than once. Free Mode allows any Scenario from Legend Mode to be replayed with any unlocked character.

Zelda

Adventure Mode is an alternative gameplay mode, which takes the form of a grid in the shape of the overworld from the original The Legend of . Each block in the grid represents a battle with specific requirements, such as defeating a certain number of enemies under a specific time limit or taking out a

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Though there is less of an emphasis on exploration and puzzles and more on combat compared to other series games, characters can still use common items from prior games in the series, such as Bombs, Bows and the Hookshot. These items can serve as weapons, and can uncover secrets on the map or allow Warrior characters access to previously unreachable areas and shortcuts. Many of the Warriors' signature moves appear in the new combat system, such as Link's Spin Attack, which takes the form of a Special Attack in Hyrule Warriors (based on Musou Attacks—one of the trademarks of Dynasty Warriors). Each character is able to use his or her particular Special Attack after filling a yellow Special Attack Gauge, either by defeating hordes of enemies or collecting Force Fragments. Another usable technique is called Focus Spirit. By filling up the green Magic Bar at the top-left of the screen and then pressing the R button, the Warrior will enter Focus Spirit, enhancing their attack and attributes. During Focus Spirit, characters also gain temporary access to an even more powerful Special Attack.

Warriors fight using a class of Weapons, with each class featuring different move sets and containing three levels of Weapons, one stronger than the last. An example is Link's default Weapon—the Knight's Sword, which is part of the Hylian Sword class. New Weapons and classes can be unlocked through either story progression or through Adventure Mode. Warriors can also obtain individual Weapons based on the acquired level of a Weapon by picking up dropped Weapon bags during battle. These individual Weapons have randomized stats (in the form of a star rating) and Skills.

Hyrule

Warriors can be strengthened and further customized at the Bazaar, which offers four markets — the Badge Market, Training Dojo, Apothecary, and the Smithy. Rupees are used to buy upgrades, which are earned in battle by fighting enemies. The Badge Market allows Badges to be crafted using Materials received from battles to strengthen or add new abilities to Warriors. The Training Dojo instantly levels up Warriors in exchange for a determined fee of Rupees. The Apothecary is used to create Mixtures that grants a Warrior one passive ability for the duration of one battle. Lastly, the Smithy is used to customize individual Weapons by transferring Skills from one Weapon onto the empty slots of another. However, doing so will sacrifice the source Weapon.

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Discovering new items and opening Chests is also present in the game; various chests are scattered across the battlefield, some of which are hidden under boulders or in secret areas. They can contain new items for characters to use, Heart Containers and Pieces of Heart to increase their health, or other various items like Sealed Weapons.

Legend Mode is the game's main story mode and is divided into eighteen chapters called Scenarios. Each Scenario takes place on a battlefield stage based on original locations and those from several eras of Hyrule, with some stages being featured more than once. Free Mode allows any Scenario from Legend Mode to be replayed with any unlocked character.

Zelda

Adventure Mode is an alternative gameplay mode, which takes the form of a grid in the shape of the overworld from the original The Legend of . Each block in the grid represents a battle with specific requirements, such as defeating a certain number of enemies under a specific time limit or taking out a

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